Welcome to Part Two of our roundtable conversation about solo variant design. If you missed Part One, please go back in the feed and check it out. We’ve released both episodes simultaneously because… well, we want you to have it!
In this half of our discussion with Keith, Mike, and Ricky, we get into their process as designers, as well as their greatest difficulties and how they overcame them. They also get into solo variants within the board game publishing world, both within the traditional routes and in Kickstarter projects.