This week we have a very special episode featuring the designer of one of the hottest anticipated games of the year, Ignacy Trzewiczek. He joins us to discuss his newest game, which will release in the summer, and everything that went into it. Specifically, we ask him about the process of pulling the game together, the solo considerations in the design, and the differences and similarities between it and Robinson Crusoe.
If you’ve been wondering about this game, how it will play, how much content comes in the box, and whether it’s worth picking up if you already own Robinson Crusoe, definitely check this interview out. And make sure to check back next week as well when we’ll have part two of the interview, discussing some of Ignacy’s other solo-playable games and the process of developing and implementing solo play in the game.
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