Episode 108 – Scythe: The Rise of Fenris Director’s Commentary with Jamey Stegmaier

Welcome to an episode that, as of about a week ago, Jason never intended to record! Over one weekend, Jason banged out a full solo campaign of Scythe: The Rise of Fenris. It was so good that it merited an immediate podcast about it.

Jason rides solo this week for a non-spoiler chat about Scythe: The Rise of Fenris (3:48), specifically what the different modules offer and whether it’s a must for Scythe players (it is). After that, Jason gets into the two most recent modules for TIME Stories, Estrella Drive and Brotherhood of the Coast (18:30).

SPOILERS
SPOILERS
SPOILERS

We clear yet? Now that we are in spoiler-ville, we invite Jamey Stegmaier to come along for the ride to chat about The Rise of Fenris (23:08). Are you the type of person who, after they watch their favorite TV show or movie, wants to gobble up all the extras, including the DVD commentaries? We have a treat for you! Jamey pulls back the design curtain on The Rise of Fenris and gives us details about mods that were left on the cutting room floor, design challenges and regrets, and ultimately pulling off a full, 8 game, thematic campaign. Guys, seriously, this interview is amazing. Go play The Rise of Fenris and check out this conversation, right now!

  • Anthony lives and plays games in Philadelphia, PA. A lover of complex strategy, two-player war games, and area control, Anthony is always eager to try a new game, even if he's on rule-reading duty.

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